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Anno 1404 Population And Production Calculator: Tips and Tricks for Efficient Management



Anno 1404 makes a distinction between the terms "population" and "civilization." Population measures the number of people, referred to as "inhabitants" in Anno 1404, either on an island or worldwide, as discussed in the population sections.




Anno 1404 Population And Production Calculatorl



Progression in Anno 1404 is almost completely determined by your population, and generally by the quantity of your highest Class. Key technologies/buildings become available at specific population levels, and planning for these triggers requires knowing how many Houses need to be built. The calculation seems straightforward. ie. 1190 Patricians are required to unlock the Bailiff to get Noblemen. Since 25 Patricians live in each house, 48 Patrician houses are required. However, due to adhering to population portions, only 60% of all Citizens can become Patricians, and 20% of the total population must be Peasants. This makes the total number of require houses much more complicated. If you built only 48 houses, you would not even have half the number of houses needs to ascend to Noblemen. As there are only a few important thresholds, they are listed in a chart below with the minimum required houses assuming no Beggars or Envoys.


The Anno 2070 Assistant is a light-weight offline application that simplifies game play. It allows you to calculate the demands of your population, as well as how many of each production chain is necessary to supply that population. You can also view production chains, as well as their cost values, building layouts, housing layouts, production comparisons, etc. You can even save your civilization numbers into the program for quick access, as well as change the look and feel of the program itself.


The universal calculator is a spreadsheet that includes calculators for population and production buildings. It includes building calculators with separate production chains and one with everything combined.


Okay so you are knocking out his colonies and have everything he has that you want for now, time to attack his main land. Fighting on his main soil will only be harder because he has a keep on that island. Keeps are heavily fortified and require 4-5 encampments to take over or add in a trebuchet or a cannon to destroy them. As long as the keep is up the enemy will be producing new troops to defend with so taking this thing over is a huge priority. Once the keep is taken you have won, he cannot defend himself. Just go about taking over MARKET buildings after that. I stress market buildings because if you take over his production and he declares peace his population will not have any resources to survive on. This means either entering a trade agreement with you or withdrawing from the region. By doing this you will make sure your reputation with other hostile leaders is secured.


Large starting islands often produce cider and hemp but not all. you can see an islands fertility directly north of your screen when your are looking at the island, you can left klick on this in order to see its miniral deposits aswell. there are many goods in anno 1404 and not all of them are availeble in one island so you will likely have to colonise another one in order to ship desired goods back too your city. however, certain islands have a question mark in their fertility menu, this means that if you can find a type of seed, you can plant it on the island. you can buy seeds from some neutral harbors and bring them back to your trade building. theres a special tab to the left of it in the form of a treasure chest, this is where special items are being held, you can slot these in sockets above in the trade building`s menu. diffrent trade buildings have diffrent amounts of slots for these special items and there are simply to many to list here but cider seeds are one of them. at first these will appear grey which means you will have to activate them. it will give you 2 buttons to check or decline its activation and if you check it, a message will appear saying the seeds have been planted and you can now farm cider, or any other plant you have brought here. removing the seeds from the socket will remove the fertility aswell, you can only add one seed per island that has a question mark and only oriental seeds work for oriental islands and visa versa.


As population increases, so does its needs. you will have to build more production of the things they want like fish, however this is also the easiest way to bankrupt yourself in anno; by building to much production while not enough is being consumed, leading to permanently full fishermans huts and drainage of funds. in other worde: youll want to satisfy your population, while spending as little money as possible, and the key to this is patience. a fishermans hut may be full now a market cart could come by soon to empty it, your peasants could be complaining about a lack of fish while the fishermans hut havent had the time to catch any yet. if you dont exectly know how many production buildings your city needs and your sick of going bankrupt finding out, then this production calculator can tell you what you need according to your population.


Dont panic! fire is but the first treat of many to your growing settlement. these can be put out by a fire station that will unlock upon reaching a decent amount of citisens, however your people will try to get water from city wells like those in your marketplace to put down nearby fires. you can reduce the chance of a fire spreading by destroying nearby buildings, but not to nearby as the fire wont allow you too. many things in anno 1404 can and will result in fires like rebelions, sabotage, bombardments, thunderstorms and many more! so its wise to have a firestation near all your houses, though production buildings and trade buildings dont have a tendency to spontaneously combust on their own so they likely arent needed in rural areas. if your sick of fire, you can turn off the option by adjusting the settings while making a new game.


Thats right! anno 1404 features 2 types of chivilisations: the orient and the oxident. these two grow ever more dependant on eachother as the game goes on, and in order too optain oriental goods like the spices your people want, youll have to build an oriental settlement. 2ff7e9595c


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